Three-card Monte, also known as the Three-card marney, Three-card trick, Three-card shuffle, Follow the lady, Find the lady, or Follow the Bee is a confidence game in which the victim, or mark, is tricked into betting a sum of money that he can find the money card, for example the queen of spades, among three face-down playing cards. In its full form, the three-card Monte is an example of a classic short con in which the outside man pretends to conspire with the mark to cheat the inside man, while in fact conspiring with the inside man to cheat the mark. This confidence trick has a great deal in common with the shell game.
RulesThe three-card Monte game itself is very simple. To play, a dealer places three cards face down on a table. (The table is often nothing more than a cardboard box, providing the ability to set up and disappear quickly.) The dealer shows that one of the cards is the target card, for example, the Queen of Spades, and then rearranges the cards quickly to confuse the player about which card is which. The player is then given an opportunity to select one of the three cards. If the player correctly identifies the Queen of Spades, he wins an amount equal to the stake he bets; otherwise, he loses his stake. Usual card selectionSince there are only three cards, the Jack of Spades and Jack of Clubs often complement the "money card", which is usually a Queen. The Queen is often a Red card, typically the Queen of Hearts. Sometimes the Ace of Spades is used as the money card, since the Ace of Spades is viewed as lucky, which might lure the mark into playing the game. Drawing a player inWhen the mark arrives at the three-card Monte game, he is likely to see a number of other players winning and losing money at the game. The people engaged in playing the game are invariably shills, confederates of the dealer who pretend to play so as to give the illusion of a straight gambling game. As the mark watches the game, he is likely to notice that he can follow the queen more easily than the shills seem to be able to, which sets him up to believe that he can beat the game. Eventually, if the mark enters the game, he will be cheated through any number of methods:
How it is doneDealers employ sleight of hand[1] and misdirection to prevent the mark from finding the queen. Several moves are in common use. The throwIn the throw, the dealer holds 2 cards facing out in one hand. He then holds them over the table facing down and tricks the victim that he is dropping the bottom-most card when in reality he is throwing the top card over it. He does this by holding each of the 2 cards with the same thumb but pinching with the index on on the top card and middle finger on the bottom one. He then swings the top card around with his index finger. Done properly, the throw is virtually undetectable; even shills can't reliably follow cards through the throw. Three card Monte crews use secret signals so that the dealer can tell the shills where the queen is.[1] The throw accounts for the characteristic sideways motion of the dealer's hands as he moves the cards around on the table. The Mexican turnoverIf a mark should happen to pick the queen when the dealer doesn't want him to, the dealer can use a Mexican turnover to exchange it with another card.[1] First, the dealer picks up another card—not the one that the mark has chosen. He holds it by a corner between his thumb and forefinger, and slides it under the chosen card—ostensibly in order to turn over the chosen card. In fact, as the two cards come vertical, he shifts his grip from the unchosen card to the chosen card, taking the chosen card away in his hand and leaving the unchosen card to fall face up on the table. Like the throw, a properly executed Mexican turnover is virtually undetectable. Historic
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