Discussion11. Oculomotor – sense the position of our eyes and the tension of the eye muscles (only close range) - Convergence Inward movement by near object - Accommodation Changing of the shape of the lense 2. Monocular – cues that work with one eye
- Prictorial Cues
Source of deep information...?
- occlusion (one object hides a part of the other) [whole range] - relative hight (higher is futher away -> horizont) [works by close & medium range] - cast shadows (shadow to help to locate the depth) - relative size (by known same size objects -> smaller one is futher away) [whole range] - familiar size (by know differen size objects, same size -> the known smaller one is closer by) - atmospheric perspective (distance objects are less sharp (on the earth -> air)) [long range] - linear perspective - drawing system of linear perspective (duplicates the pricorial depth cues) ??? - depth cue of linear perspetive (due converge of very far lines (imagine: railway tack)) - texture gradients (depth information from the ground)
- Movement-Produced Cues
- Motion parallax [works by close & medium range] - > far objects move slowly; near objects move rapidly -> same when you look on the Retina (far objects move less) - Deletion & Accretion - > deletion (covered up) & accreted (uncovered) when moving more closely -> related to motion parallax & overlapping 3. Binocular – cues that depend on two eyes [works by close & medium range] Binoocular Disparity and Steropsis!!! |-> different image of the two eyes |-> Impression of depth created by disparity Discusion2The page doesn't provide any information about why depth perception fails, or why people with failed depth perception experience doubled vision when viewing 3d animated images designed to be viewed with shaded glasses with such glasses Hackwrench 04:56, 27 September 2005 (UTC)
Discussion3I feel that the part that says "our depth perception was, in a way, created by trees", while being an amusing image, doesn't belong in a resource like wikipedia. Anyone agree/have evidence from the style guide?? 213.48.15.234 14:53, 20 February 2007 (UTC) Monocular cuesMonocular cues are a particularly important subject for video games designers and quite complex ones are dirctly supported by high end video cards. I believe Motion parallax is more important to humans than indicated. Nodding an object up and down on a screen with a frequency as would be seen when walking seems to give a much better impression of 3D than does waggling it side to side - intuitively one might have expected the side by side comparison to be better because of binoular vision - it'd be interesting to see if people who never could walk have the same experience. Dmcq 07:57, 24 June 2007 (UTC) Philosophical implicationsWhat the fuck is this shit? 121.45.15.32 15:28, 17 August 2007 (UTC) That's right. I removed the section. See below:
Squirrels"and squirrels, which move in lines orthogonal to an object of interest to do the same" Is there a more specific source for this? The supplied link is to the front page of purveslab.net, and I can't find anything there. Koala man 00:14, 23 August 2007 (UTC) binocular vision not necessary"In modern terminology, stereopsis is depth perception from binocular vision through exploitation of parallax. Depth perception does indeed rely primarily on binocular vision, but it also uses many other monocular cues to form the final integrated perception. There are monocular cues that would be significant to a "one-eyed" person, and more complex inferred cues, that require both eyes to be perceiving stereo while the monocular cues are noted. This "third" group relies on processing within the brain of the person, as they see a full field of view with both eyes." This article is not as bad as I expected -- but the lead is muddled. The plain fact of the matter is that depth perception does not require binocular vision. People who have binocular vision think it is much more essential than it seems to be to people who have never had it.-69.87.203.221 22:54, 11 September 2007 (UTC)
Proprioception plus Depth Perception?The brain takes proprioception, depth perception, and other resources and uses them all together to create a 3-D understanding of the world surroundings and the physical self located in and moving in the world. What is the proper term for the whole functioning brain 3-D model/ability?-69.87.200.68 11:27, 12 September 2007 (UTC) Brain vs. eyes"In physiology, depth perception is the ability of an animal's brain to interpret visual information in three dimensions." In some ways, the disambiguation article has the better short definition. Depth perception usually uses input from the eyes, but it is really a brain thing, using whatever information is available. (That's why movies and TV work so well.) -69.87.200.68 11:27, 12 September 2007 (UTC) Untitled discussionSo what is the difference between one's performance on depth preception adn stereopsis? What dictates them? If one has different of 2 lines decimal visual acuity or more between eyes when uncorrected(and never had correction), would you expect a better depth perception or stereopsis after full correction to balance visual acuity? —Preceding unsigned comment added by 218.247.199.97 (talk) 12:57, 18 April 2008 (UTC)
I think it deserves its own page, it is very important. When somebody wants to integrate it. Just the basic facts, source Goldstein [(Goldstein, Sensation and Persception (Sixth Edition)]. The name of this articleThis article's title is "Depth perception", but is is about depth perception only via vision. Yet we know that people can perceive the three-dimensionality of the world from senses other than vision. We can experience depth from stereophonic information from our two ears. We can close our eyes, and use our hands and bodies to feel our way around the world: haptics and kinesthesis. We could even block our eyes, ears, skin, and still tell when we are close to someone by smell, especially if he or she forgot to have a shower in the morning! Can editors think of a more appropriate name for this article, or should these other sources of depth information be included?Robert P. O'Shea (talk) 16:57, 8 May 2008 (UTC)
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