Secret of Mana, known in Japan as Seiken Densetsu 2 (聖剣伝説2 Seiken Densetsu Tsū?, lit. "Legend of the Holy Sword 2"), is an action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It was later re-released on the Wii Virtual Console. Secret of Mana is the second installment in the Mana video game series (the first, Final Fantasy Adventure/Seiken Densetsu: Final Fantasy Gaiden was for the Game Boy). This is the only Mana game released on the Super Nintendo outside Japan. Most players outside Japan were introduced to the series through this particular game. Rather than use the traditional turn-based battle system of games like Final Fantasy and Dragon Quest, Secret of Mana uses real-time battles akin to the Legend of Zelda series' games, but with the statistical-based elements of the RPG genre and a unique "ring menu" system. With its brightly colored graphics, expansive plot, and soundtrack by Hiroki Kikuta, Secret Of Mana has been frequently praised.1
GameplayGenerally, Secret of Mana uses a top-down view common with role-playing games of the 16-bit era, with movement governed by the directional pad and the game's other functions by the other buttons (however, the game has an option to flip the controller's functions to be used as upside down, theoretically giving left-handed people functions with their left hand while controlling movement by their right hand). However, unlike its companion turn-based RPGs, Secret of Mana uses a pictorial ring menu system. It is from here that the player can change what weapons the main characters use, cast spells, use items, equip armor, change game settings and control the behavior of the computer-controlled main characters while the action is paused. The ring menu is used again in later Mana games and the spin-off Secret of Evermore. Weapons and spellsSecret of Mana offers the player eight weapon types to choose from, including Randi's initial sword. These include a spear, bow, axe, whip and a javelin. As a default setting, Purim joins the party using the glove and Popoie with the boomerang. Weapons can be upgraded through the use of orbs, generally obtained after the successful completion of a boss battle or found as treasures in dungeons. In order for the upgrade to be performed, the weapons must be taken to Watts the Dwarven Blacksmith, who is a staple of the series. Secret of Mana also introduces the Elementals concept to the Seiken series. The eight Elementals can be found on different locations of the game world, and each has a distinct personality and provides the player with specific spells. The eight Elementals are (in order of appearance) Undine, Gnome, Sylphid, Salamando, Shade, Lumina, Luna and Dryad. Each Elemental has destructive and support powers. Both weapons and magical powers are given a proficiency scale of nine levels (ranging from 0:00 to 8:99), which are raised according to how much the player makes use of them; higher levels allow for more powerful attacks or stronger spells, but each new level takes longer to achieve than the last. Weapons are granted a new, more powerful attack with each level, but with these comes the downside of an increased cumulative charge-up time — the more powerful the attack the player wishes to unleash, the more time he or she will have to spend charging up for the attack and the more vulnerable to enemy attack they are. Even without starting a special attack, the player has to wait momentarily for the character to recover from each attack they make; failure to wait for the character to recover will make their attacks deal minimal damage until enough time is given (around three seconds). Spell animations change approximately every two levels, and once an element reaches above level 8:00, there is a chance that a super-powered version of any spell of that element will be performed when cast. The closer to level 8:99 the element is, the more often the special version will trigger. Items and equipmentA variety of beneficial items are available for use in Secret of Mana, mainly for use as curatives, restoration or healing. Unlike its sequel, Seiken Densetsu 3, there are no items purely for attacking enemies. The game also provides an additional challenge through only allowing the player to carry a maximum of four of each item at any time. This four-of-a-kind-maximum rule can be seen to encourage the player to kill enemies and loot any treasure chests left behind to replenish their stocks, or to use spells to achieve the same effect. However, using spells compounds the challenge as the Faerie Walnut items, which are the only items that replenish the Mana Points used to cast spells, follow the same rule. Throughout the game, the use of some items, such as the curatives and healing items, becomes less of a necessity as the player receives more elemental powers and their proficiency in them increases, particularly for Purim, who casts most, if not all, of the beneficial spells. For example, Undine's powers include Cure Water, which restores hit points, and Remedy, which removes status modifiers such as poison or petrification, are obtained early in the game; practicing these spells allows the player to stop relying on the curative Candy, Chocolate and Royal Jam items gradually, and the healing Medical Herb. Cups of Wishes, which revive fallen party members, are generally needed until near the end of the game, when the spell Revivifier is obtained, but still provide an alternative to the spell's high Mana Point cost. There are also two one-of-a-kind items that restore the special "midget" and "Moogle" status modifiers, the Midge Mallet and the Moogle Belt; however, their use on an unfettered character will shrink them and prevent the use of their weapons, or turn them into a Moogle respectively. Unlike some other roleplaying games, weapons cannot be bought or sold; rather, an orb for one of the weapons is awarded or found and brought to Watts the Blacksmith, who will then irrevocably upgrade that weapon to a new, more powerful form. Armor, on the other hand, is either bought and sold through vendors, such as the travelling peddler Neko, or can only be found in chests left behind by defeated enemies. As the game progresses, more powerful armor is available either through chance in the looted treasure chests (the most powerful armor items in the game can only be found this way), or for purchase with the in-game currency of GP, and is then equipped on each character's head, body or arm, depending on the armor type. Some items of equipment, like the Spiky Suit, can be worn by all characters, but others, like the Tiger Bikini and Rabite Cap, are character specific. Ring SystemThe Ring System allowed for the player(s) to access commands using the Y and X buttons on the Super Nintendo Entertainment System controller. The Y button would allow the user to bring up the ring for the character he/she was currently controlling. The X button would allow the user to select another character's ring, as long as that character was not being controlled by player 2 (or 3). While the ring was being perused, all other action would stop, allowing for players to look at anything without being attacked. The Ring System had three or four level layouts that could be accessed, depending on the character. Randi's ring was limited to three levels; the weapons ring, the status ring, and the items ring. Purim and Popoie had a fourth ring level; the Elementals. The weapons ring allowed for each character to choose his/her own weapon. If a weapon was currently being used by one character, the act of choosing one of those weapons would allow the two to swap weapons. The status ring had options from equiping armor to changing the layout of the text box. The item ring held the items, which could easily be selected in this fashion. The Elemental ring showed which Elemental could be called upon to cast spells. BossesBosses in Secret of Mana are tied to an 'elemental weakness' system, where a particular boss may be weak against a certain element. If every element is trained to the same level, the boss' 'weak point' element will deal extra damage; while magic generally does more damage than a straight melee attack, if the attack is 'charged' by holding the 'attack' button, the melee attack will deliver greater total damage. Additionally, weapons can be charged with mana elements to take advantage of a boss's weakness. After defeating a boss, players are rewarded with 'weapon orbs', which are specific to a given weapon and can be used by Watts, the dwarven blacksmith, to reinforce and 'power up' a weapon. MultiplayerSecret of Mana can be played simultaneously by two or three players. In order to support three players, a Super Multitap accessory must be plugged into the second controller port of the Super Nintendo console.2 Otherwise, the game's artificial intelligence will exercise limited control over the one or two supporting characters. The AI is known for having a notoriously weak path-finding system, which quite often results in supporting characters getting stuck, forcing the player to switch control to them to unlodge them, as an invisible barrier prevents the player from becoming too separated from the other two characters. It is possible to adjust the aggression level of each AI-controlled character, but spell-casting must be performed manually. Because of this auto-detection mechanism, additional players could join or leave the game simply by plugging or unplugging their controller. Removal of the controller simply reverted that character back to AI control. The Virtual Console version of the game supports three player gameplay with the use of extra wireless Classic Controllers or wired GameCube controllers. PlotSettingThe story takes place in a fictional world, during an unspecified period following the destruction of the "Mana Fortress" (It is hinted towards the end of the game that the fictional world is actually Earth in the future, as they find "videos", one of which is a Jeopardy episode with a final question being 'Who is Abraham Lincoln?'). StoryUsing the power of mana a civilization had grown strong. In time, Mana was used to create the Ultimate Weapon: the Mana Fortress... This angered the gods. They sent their beasts to destroy the Fortress... A violent war rocked the world, and Mana seemed to disappear... Before all was lost, a hero with the Mana Sword smashed the Fortress... Though civilization was destroyed, the world was peaceful again. But, time flows like a river...and history repeats... When a young man from the village of Potos disobeys his elder's instructions and leaves the safety of his home, he stumbles upon a sword in the middle of a river, embedded in a stone. Pulling the sword free, he didn't recognize the legendary Sword of Mana. Soon afterward, monsters that were released by the removal of the sword attacked Potos and the surrounding forest, and a knight, Jema, sends the boy to the Water Palace in an effort to restore the seal that protected the world. Banished from his home by reforging the Mana Sword and accompanied in his travels by a Sprite child and the daughter of a nobleman from the Kingdom of Pandora, the boy must defeat an invading empire that seeks to control the Mana Seeds and restore the Mana Fortress that once devastated the world. CharactersHeroesThe primary protagonist of Secret of Mana is the boy, who is supported by the spell-casting girl and sprite child. While the three released versions of the game do not have a default name for each of the characters, the Japanese instruction manual refers to the boy, girl and sprite respectively as Randi, Purim and Popoie (or variants thereof). The origin of the heroes' names is somewhat cloudy: they were possibly bestowed by the Japanese Gamest Magazine previewing the game, then followed upon by other magazines and subsequently by Square.citation needed Regardless of origin, the gaming community tends to refer to the three protagonists by these names, as does this article. Randi, a.k.a. The Boy or The Hero or Randy The boy is adopted by the Elder of Potos after his mother disappears. After pulling the Mana Sword free, the monsters invaded Potos and the villagers persuade the Elder to banish him. Seeking to restore the sword, Randi then embarks on a quest to re-energize the sword. Purim a.k.a. The Girl Purim, the girl, meets Randi briefly when he's ambushed by Goblins. After helping him escape, she disappears, only to appear again outside Elinee's Castle. The girl is in love with a warrior named Dyluck, who was ordered by the King to attack Elinee's Castle, which is considered a virtual suicide mission. Angry with the king for this, as well as with her father for setting her up for an arranged marriage, she rebels and leaves the castle to join Randi in his quest, hoping to save Dyluck as well. Popoie a.k.a. The Sprite The Heroes meet Popoie the Sprite at the Dwarf Village. The Sprite makes a living by scamming people at the dwarves' Freak Show. He doesn't remember anything about his past, so he joins the team to try to recover his memories. The Sprite comes from a village in the Upper Land. He was washed away by a flood to Gaia's Navel, where the Dwarf Elder found him. The flood caused The Sprite to suffer from amnesia; the Sprite can't remember anything of his past. While Popoie may seem childish at times, he has courage equal to that of the other two heroes. As an orphan, he understands how the boy feels not growing up with his parents. Popoie's gender has never officially been stated; however, in the Japanese version's script, he uses the first-person pronoun "oira" that is mostly used by male speakers. Major non-player characters
DevelopmentSecret of Mana was directed and designed by Koichi Ishii. The game was programmed primarily by Nasir Gebelli and produced by veteran Squaresoft designer Hiromichi Tanaka. After the release of Final Fantasy III, Tanaka wanted to help design a seamless game without a separate battle system. Because this would not work with Final Fantasy IV, he turned to Secret of Mana.3 Secret of Mana was originally going to be a launch title for the SNES CD add-on.4 After the project was dropped, the game had to be altered to fit onto a standard game cartridge.
Flammie flying — demonstrating Mode 7
Through its information and settings screens, Secret of Mana uses a 512x224 pixel high resolution mode (one of a handful of Super Nintendo games to do so) so that a smaller text font could be used. However, the smaller size of the text and the lack of contrast between the white text and the moving light green background can make the information hard to read — likewise the lack of clear distinction between the characters and the background (as compared with The Legend of Zelda: A Link to the Past) can be troublesome for some players. This is actually problematic for those using an emulator to run the game instead of the console, as these settings must be manually adjusted for.5 Another unusual use of graphics comes while flying Flammie, the game's main means of transportation. Secret of Mana makes use of the Super Nintendo's Mode 7 capability to create a largely scaled and rotatable background, giving the illusion that the ground below Flammie is rendered in three dimensions. However, this is only viewable after Flammie ascends to a certain height (the automatic default), and not if the player decides to fly with a top-down view. Also, while on Flammie, the player can access the "rotated map", which presents the world as a globe. While viewing this map, the player can then switch to the "world map," a two-dimensional view of the world. The English translation for Secret of Mana was completed in only 30 days, mere weeks after the Japanese release.6 This was presumably so that the game could be released in North America for the 1993 holiday season.4 According to translator Ted Woolsey, a large portion of the game's script was cut out in the English localization due to space limitations and a lack of sequential text.7 The English translation of Secret of Mana uses a fixed-width font to display text on the main gameplay screen. However, the choice of this font limits the amount of space available to display text, and as a result conversations are trimmed to their bare essentials, leaving a good portion of the game lost in translation. In 1999 as part of their planned nine game lineup, Square announced they would be porting Seiken Densetsu 2 to Bandai's new handheld system WonderSwan Color. 8 The port was delayed and eventually cancelled when Square moved resources to Game Boy Advance development. Audio
Secret of Mana Original Soundtrack (聖剣伝説2 オリジナル・サウンド・ヴァージョン?) is the soundtrack to Secret of Mana. Originally released in 1993 in Japan under the name Seiken Densetsu 2 Original Sound Version, its US debut followed in the next year due to the game's massive success. The US release is identical to the Japanese version, aside from the packaging and localized English song titles (not necessarily accurate translations)9. The game's soundtrack was composed by Hiroki Kikuta. It is known for its variety of tunes which tend to focus on the use of percussion and woodwind instruments, ranging from a lighthearted dwarves' polka to a somber, wistful snow melody to a tribal-like dance. Secret of Mana's title theme, Angels' Fear is well known by video game music aficionados for its haunting, echoing piano melody, and was featured in the third Orchestral Game Concert10, the fifth Symphonic Game Music Concert as well as serving as the base for many remixes. Parts of the game's soundtrack were incorporated into the Seiken Densetsu 2 Secret of Mana/Secret of Mana+ compilation arrangement CD.
Reception and sequels
As of February 2004, Secret of Mana shipped 1.83 million copies worldwide, with 1.5 million of those copies being shipped in Japan and 330,000 abroad.18 Secret of Mana was listed at number 42 on Nintendo Power magazine's Top 200 Nintendo Games Of All Time.19 It was also rated number 48 on the "IGN's Top 100 Games" in 20051 and number 49 in 2006.20 Also in 2006, Secret of Mana was voted the 97th best game of all time by the readers of the well-known Japanese magazine Famitsu.21 It was also ranked the 86th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.22 Secret of Mana developed a large fanbase, so much so that since its release, Square Enix has decided to launch several new games in the series on multiple platforms, along with the possibility of novelizations, films, and manga products being created. References
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