The Indian Gaming Industry
Although in the 1950's after tribal victories over the governmental and cultural oppression had yielded a dynamic transformation, economic success fell short in comparison to that [2]. The unemployment was down and personal income had increased, but only a handful of tribes had made economic changes. Their strides were spotty and fluctuated greatly from each Indian reservation. This was happening because their lands were not economically beneficial and were far away from prospering markets. In order to fix the poverty in their lands, the Indians must deal with an economic development of some type. The emergence of realty in Indian reservations served as a minute increase in jobs and companies, but tribal gaming served as the single largest amount of income into the Indian community throughout their entire history. But as with every new Indian way of benefiting themselves, the United States must oppose and eventually regulate the Indian gaming industry. Controversy rose when Indians began putting private casinos, bingo rooms, and lotteries on their Indian reservation along with setting prizes above the maximum legal limit of the state. The Indians argued again for sovereignty over their reservations; to make them immune from state laws. States were afraid that the Indians would have a large competitive edge against other regulated gambling places in the state thus generating a vast amount of income. In the late 1970's the delicate question hovered over the Supreme Court for a decade over whether its legal for tribes to have operations valid under tribal law but against state law [3]. The Supreme Court realized the potential gambling has for organized crime. The Seminole Tribe of Florida built a large high-stakes bingo building on their reservation near Fort Lauderdale, Florida. The tribal Chairman Howard Tommie executed the leadership for this construction and planned the bingo hall to be opened six days a week, against Florida state law which only allows two days a week for bingo halls to be open and going over the maximum limit of $100 jackpots [4]. The sheriff of Broward County, where the Indian reservation lies, made arrests the minute the bingo hall opened, and the tribe sued (Seminole tribe v. Florida) the county stating that federal government has the authority to intervene in Indian affairs as District court ruled in favor of the Indians, citing Chief John Marshall in Worcester v. Georgia. Here began the legal war of Indian gaming with a win for the Seminoles. In California, the Cabazon Band of Mission Indians near Indio, CA were extremely poor and did not have much land because of blocked 1850's treaties by the senators. As Stuart banner states the Cabazon Band and the neighboring Morongo Reservation had, "some HUD buildings and a few trailers, but that was about it [5]. There was nothing really there. The people simply didn't have a lot." Indian gaming was what they turned to. The Cabazon's opened bingo and poker halls in 1980, but the Indio police and the Riverside County Sheriff shut down the entire gambling halls and arrested numerous Indians while seizing any cash and merchandise. The Cabazon sued in federal court (California v. Cabazon Band) and won just like the Seminole Tribe in Florida[6]. Although the tribes won in the lower courts, the Supreme Court reviewed the case in 1986 over whether Indian reservations are above state law. The court again ruled that Indian gaming was to be regulated exclusively by Congress and the federal government, not state government; tribal sovereignty upheld and the notion of Indian gaming flourished to each tribe. Class III Indian gaming became a large issue for the states and federal government As Congress debated over a bill for Indian gaming called the Indian Gaming Regulatory Act. Gaming in general is divided into 3 classes. Class I and Class II gambling are traditional Indian gaming such as bingo halls, poker halls, and lotteries; this does not require a license to open these up. Class III gambling are with high jackpots and high-stake games such as casinos, jai alai, and racetracks, and states feared that organized crime would manifest from the Indian Class III gaming on their reservations. In 1988 Congress passed the Indian Gaming Regulatory Act (IGRA)(signed by President Ronald Reagan) which kept tribal sovereignty to create casino like halls, but the states and Indians must be in Tribal-State compacts and the federal government has the power to regulate the gaming[7]. Essentially, the tribes still have "exclusive right" to all class of gaming except when states do not accept that class or it clashes with federal law[8]. When President Reagan signed the IGRA, Indian gaming revenue skyrocketed from $100 million in 1988 to $16.7 billion in 2006[9] Following the IGRA, the National Indian Gaming Commission was created as a federal agency in 1988 to regulate high-stakes Indian gaming. 200 of the 562 federally recognized tribes created Class III gaming of large casinos and high jackpots[10]. The most recent Indian gaming statistics, provided by the National Indian Gaming Commission (NIGC), indicate that there are approximately 400 Indian gaming establishments in the United States. These casinos are operated by approximately 220 federally recognized tribes and offer Class I, Class II and Class III gaming opportunities. The revenues generated in these establishments is close to $18.5 billion. Currently, the largest casino in the United States, Foxwoods Casino, is owned by the Mashantucket Pequot Tribe and located in Ledyard, Connecticut. The second largest casino in the world is located a few miles away, Mohegan Sun. Tribal casinos located in the eastern United States generated roughly $3.8 billion in FY02. Those located in the Central United States recorded gross revenues of approximately $5.9 billion, while those located in the Western United States generated close to $4.8 billion. Most of the revenues generated in the Indian gaming industry are from Indian casinos located in, or near, large metropolitan areas. Currently, 12% of Indian gaming establishments generate 65% of Indian gaming revenues. Indian gaming operations located in the populous areas of the West Coast (primarily California) represent the fastest growing sector of the Indian gaming industry. As suggested by the above figures, the vast majority of tribal casinos are much less financially successful, particularly those in the midwest and great plains. Many tribes see this limited financial success as being tempered by decreases in reservation unemployment and poverty rates, although socioeconomic deficits remain. It is important to note that currently there are 562 federally recognized tribes in the United States, not all of which have chosen to game. However, it is safe to assume that the tribal gaming industry will continue to grow in the near term, as new casino and resort developments are built by tribes and America's general passion for opportunities to gamble (Las Vegas, poker tours, Internet, etc.), continues to flourish. There are currently a number of lawsuits pending which challenge the Indian Gaming Regulatory Act on constitutional grounds (see e.g. Warren v. United States) The Indian Gaming Working GroupIn June 2004, in an effort to identify and direct resources to Indian gaming matters, the FBI and NIGC created the IGWG. The IGWG's purpose is to identify resources to address the most pressing criminal violations in the area of Indian gaming. This group consists of representatives from a variety of FBI subprograms (i.e. Economic Crimes Unit, Money Laundering Unit, LCN/Organized Crime Unit, Asian Organized Crime Unit, Public Corruption/Government Fraud Unit, Cryptographic Racketeering Analysis Unit, and Indian Country Special Jurisdiction Unit) and other federal agencies, which include Department of Interior Office of Inspector General (DOI-OIG), NIGC, Internal Revenue Service Tribal Government Section (IRS-TGS), Department of Treasure Financial Crimes Enforcement Network (FINCEN), Department of Justice (DOJ), and Bureau of Indian Affairs Office of Law Enforcement Services (BIA-OLES). The IGWG meets monthly to review Indian gaming cases deemed to have a significant impact on the Indian gaming industry. As a result of these meetings, several investigations have been initiated and the IGWG, through its member agencies, has provided financial resources, travel funds, liaison assistance, personnel resources, coordination assistance and consultation. The IGWG works in the following manner:
In order to properly detect the presence of illegal activity in the Indian gaming industry law enforcement offices with jurisdiction in Indian gaming violations should:
References
Notes
Further reading
External links
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