Some collections of charms
In folklore and fiction
The enchantress Alcina makes herself appear beautiful, in Orlando Furioso
In traditional fairy tales or fantasy fiction, an enchantment is a magical spell that is attached, on a relatively-permanent basis, to a specific person, object or location, and alters its qualities, generally in a positive way. The most widely-known example is probably the spell that Cinderella's Fairy Godmother uses to turn a pumpkin into a coach. An enchantment with negative characteristics is usually instead referred to as a curse. Conversely, enchantments are also used to describe spells that cause no real effects but deceive people, either by directly affecting their thoughts or using some kind of illusions. Enchantresses are frequently depicted as able to seduce by such magic. Other forms include deceiving people into believing that they have suffered a magical transformation. Examples are "Abracadabra" as might be said by a magician during a trick, or the Stunning Spell in the Harry Potter books. Effects of incantations
"The Enchanted Garden of Messer Ansaldo" by Marie Spartali Stillman
To be enchanted is to be under the influence of an enchantment, usually thought to be caused by charms or spells. The Latin incantare, which means 'to utter an incantation', or cast a magic spell, forms the basis of the word "enchant", with deep linguistic roots going back to the Indo-European kan- prefix. So it can be said that an enchanter or enchantress casts magic spells, or utters incantations, similar to what are called Mantra in Sanskrit. See also
References
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