Description of the algorithmGiven the polynomial where To accomplish this, we define a new sequence of constants as follows: Then To see why this works, note that the polynomial can be written in the form Thus, by iteratively substituting the bi into the expression, ExamplesEvaluate x0 | x3 x2 x1 x0
3 | 2 -6 2 -1
| 6 0 6
|----------------------
2 0 2 5
The entries in the third row are the sum of those in the first two. Each entry in the second row is the product of the x-value (3 in this example) with the third-row entry immediately to the left. The entries in the first row are the coefficients of the polynomial to be evaluated. The answer is 5. As a consequence of the polynomial remainder theorem, the entries in the third row are the coefficients of the second-degree polynomial that is the quotient of f1/(x-3). The remainder is 5. This makes Horner's method useful for polynomial long division. Divide
2 | 1 -6 11 -6
| 2 -8 6
|----------------------
1 -4 3 0
The quotient is x2 − 4x + 3. Let
2 | 4 -6 0 3 | -5
---------------------------|------
1 | 2 -2 -1 | 1
| |
|----------------------|-------
2 -2 -1 1 | -4
The third row is the sum of the first two rows, divided by 2. Each entry in the second row is the product of 1 with the third-row entry to the left. The answer is Floating point multiplication and divisionHorner's method is a fast, code-efficient method for multiplication and division of binary numbers on a microcontroller with no math coprocessor. One of the binary numbers to be multiplied is represented as a trivial polynomial, where, (using the above notation): ai = 1, and x = 2. Then, x (or x to some power) is repeatedly factored out. In this binary numeral system (base 2), x = 2, so powers of 2 are repeatedly factored out. ExampleFor example, to find the product of two numbers, (0.15625) and "m":
MethodTo find the product of two binary numbers, "d" and "m".
DerivationIn general, for a binary number with bit values: (d3d2d1d0) the product is:
At this stage in the algorithm, it is required that terms with zero-valued coefficients are dropped, so that only binary coefficients equal to one are counted, thus the problem of multiplication or division by zero is not an issue, despite this implication in the factored equation: The denominators all equal one (or the term is absent), so this reduces to:
or equivalently (as consistent with the "method" described above):
In binary (base 2) math, multiplication by a power of 2 is merely an register shift operation. Thus, multiplying by 2 is calculated in base-2 by a right arithmetic shift. The factor (2-1) is a right arithmetic shift, a (0) results in no operation (since 20 = 1, is the multiplicative identity element), and a (21) results in a left arithmetic shift. The multiplication product can now be quickly calculated using only arithmetic shift operations, addition and subtraction. The method is particularly fast on processors supporting a single-instruction shift-and-addition-accumulate. Compared to a C floating-point library, Horner's method sacrifices some accuracy, however it is nominally 13 times faster (16 times faster when the "canonical signed digit" (CSD) form is used), and uses only 20% of the code space (Kripasagar 62). ApplicationThe Horner scheme is often used to convert between different positional numeral systems — in which case x is the base of the number system, and the ai coefficients are the digits of the base-x representation of a given number — and can also be used if x is a matrix, in which case the gain in computational efficiency is even greater. EfficiencyEvaluation using the monomial form of a degree-n polynomial requires at most n additions and (n2 + n)/2 multiplications, if powers are calculated by repeated multiplication and each monomial is evaluated individually. (This can be reduced to n additions and 2n + 1 multiplications by evaluating the powers of x iteratively.) If numerical data are represented in terms of digits (or bits), then the naive algorithm also entails storing approximately 2n times the number of bits of x (the evaluated polynomial has approximate magnitude xn, and one must also store xn itself). By contrast, Horner's scheme requires only n additions and n multiplications, and its storage requirements are only n times the number of bits of x. Alternatively, Horner's scheme can be computed with n fused multiply-adds. It has been shown that the Horner scheme is optimal, in the sense that any algorithm to evaluate an arbitrary polynomial must use at least as many operations. That the number of additions required is minimal was shown by Alexander Ostrowski in 1954; that the number of multiplications is minimal by Victor Pan, in 1966. When x is a matrix, the Horner scheme is not optimal. This assumes that the polynomial is evaluated in monomial form and no preconditioning of the representation is allowed, which makes sense if the polynomial is evaluated only once. However, if preconditioning is allowed and the polynomial is to be evaluated many times, then faster algorithms are possible. They involve a transformation of the representation of the polynomial. In general, a degree-n polynomial can be evaluated using only HistoryEven though the algorithm is named after William George Horner, who described it in 1819, the method was already known to Isaac Newton in 1669, the Chinese mathematician Qin Jiushao in his Mathematical Treatise in Nine Sections in the 13th century, and even earlier to the Persian Muslim mathematician Sharaf al-Dīn al-Tūsī in the 12th century.[1] The earliest use of Horner's scheme was in The Nine Chapters on the Mathematical Art, a Chinese work of the Han Dynasty (202 BC – 220 AD) edited by Liu Hui (fl. 3rd century).[2] See also
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