A video card, also known as a graphics accelerator card, display adapter, or graphics card, is a hardware component whose function is to generate and output images to a display. It operates on similar principles as a sound card or other peripheral devices. The term is usually used to refer to a separate, dedicated expansion card that is plugged into a slot on the computer's motherboard, as opposed to a graphics controller integrated into the motherboard chipset. An integrated graphics controller may be referred to as an "integrated graphics processor" (IGP). Some video cards offer added functions, such as video capture, TV tuner adapter, MPEG-2 and MPEG-4 decoding or even FireWire, mouse, light pen, joystick connectors, or even the ability to connect multiple monitors. A common misconception regarding video cards is that they are strictly used for Video games; a misconception that companies take advantage of in order to sell their products by advertising their products as if they were in fact video consoles. Video cards instead have a much broader range of capability. Being specialized for video output Video Cards improve what a computer monitor displays. As well, they play a very important role for Graphic Designers and 3D Animators, who tend to require optimum displays for their work as well as faster rendering in order to efficiently tone up their work. Video cards are not used exclusively in IBM type PCs; they have been used in devices such as Commodore Amiga (connected by the slots Zorro II and Zorro III), Apple II, Apple Macintosh, Atari Mega ST/TT (attached to the MegaBus or VME interface), Spectravideo SVI-328, MSX, and in video game consoles.
History
The first IBM PC video card, which was released with the first IBM PC, was developed by IBM in 1981. The MDA (Monochrome Display Adapter) could only work in text mode representing 25x80 lines in the screen. It had a 4KB video memory and just one color.[1] Starting with the MDA in 1981, several video cards were released, which are summarized in the attached table.[2][3][4][5] VGA was widely accepted, which led some corporations such as ATI, Cirrus Logic and S3 to work with that video card, improving its resolution and the number of colours it used. And so was born the SVGA (Super VGA) standard, which reached 2 MB of video memory and a resolution of 1024x768 at 256 color mode. In 1995 the first consumer 2D/3D cards were released, developed by Matrox, Creative, S3 and ATI, and others.citation needed Those video cards followed the SVGA standard, but incorporated 3D functions. In 1997, 3dfx released the Voodoo graphics chip, which was very powerful compared to other consumer graphics cards, introducing 3D effects such mip mapping, Z-buffering and anti-aliasing into the consumer market. From this point, a series of 3D video cards were released, like Voodoo2 from 3dfx, TNT and TNT2 from NVIDIA. The bandwidth required by these cards was approaching the limits of the PCI bus capacity. Intel developed the AGP (Accelerated Graphics Port) which solved the bottleneck between the microprocessor and the video card. From 1999 until 2002, NVIDIA controlled the video card market (taking over 3dfx)[6] with the GeForce family.citation needed The improvements carried out in these years were focused in 3D algorithms and graphics processor clock rate. Nevertheless, video memory also needed to improve their data rate, and DDR technology was incorporated. The capacity of video memory goes in this period from 32 MB with GeForce to 128 MB with GeForce 4. In 2006, the leadership of the video cards market[7] was contested between NVIDIA and ATI with their biggest graphics models GeForce and Radeon respectively. ComponentsA modern video card consists of a printed circuit board on which the components are mounted. These include: Graphics processing unit (GPU)A GPU is a dedicated graphics microprocessor optimized for floating point calculations which are fundamental to 3D graphics rendering. The main attributes of the GPU are the core clock rate, which typically ranges from 250 MHz to 850 MHz, and the number of pipelines (vertex and fragment shaders), which translate a 3D image characterized by vertices and lines into a 2D image formed by pixels. Video BIOSThe video BIOS or firmware contains the basic program that governs the video card's operations and provides the instructions that allow the computer and software to interface with the card. It may contain information on the memory timing, operating speeds and voltages of the graphics processor and RAM and other information. It is sometimes possible to change the BIOS (e.g., to enable factory-locked settings for higher performance) although this is typically only done by video card overclockers, and has the potential to irreversibly damage the card. Video memory
If the video card is integrated in the motherboard, it may use the computer RAM (lower throughput). If it is not integrated, the video card will have its own video memory, called Video RAM. The memory capacity of most modern video cards range from 128 MB to 2.0 GB[8]. Since video memory needs to be accessed by the GPU and the display circuitry, it often uses special high speed or multi-port memory, such as VRAM, WRAM, SGRAM, etc. Around 2003, the video memory was typically based on DDR technology. During and after that year, manufacturers moved towards DDR2, GDDR3 and GDDR4 even GDDR5 utilized most notably by the ATI Radeon HD 4870. The memory clock rate in modern cards are generally between 400 MHz and 2.4 GHz. Video memory may be used for storing other data as well as the screen image, such as the Z-buffer, which manages the depth coordinates in 3D graphics, textures, vertex buffers, and compiled shader programs. RAMDACThe RAMDAC, or Random Access Memory Digital-to-Analog Converter, converts digital signals to analog signals for use by a computer display that uses analog inputs such as CRT displays. Depending on the number of bits used and the RAMDAC data transfer rate, the converter will be able to support different computer display refresh rates. With CRT displays, it is best to work over 75 Hz and never under 60 Hz, in order to minimise flicker.[9] (With LCD displays, flicker is not a problem.) Due to the growing popularity of digital computer displays and the integration of the RAMDAC onto the GPU die, is has mostly disappeared as a discreet component. All current LCD and plasma displays and TVs work in the digital domain and do not require a RAMDAC. There are few remaining legacy LCD and plasma displays which feature analog inputs (VGA, component, SCART etc.) only; these require a RAMDAC but they reconvert the analog signal back to digital before they can display it, with the unavoidable loss of quality stemming from this digital-to-analog-to-digital conversion. OutputsThe most common connection systems between the video card and the computer display are:
Other types of connection systems
Motherboard interfaceChronologically, connection systems between video card and motherboard were, mainly:
In the attached table[10] is a comparison between a selection of the features of some of those interfaces.
Cooling devicesVideo cards may use a lot of electricity, which is converted into heat. If the heat isn't dissipated, the video card could overheat and be damaged. Cooling devices are incorporated to transfer the heat elsewhere. Three types of cooling devices are commonly used on video cards:
Power demandAs the processing power of video cards has increased, so has their demand for electrical power. Present fast video cards tend to consume a great deal of power. While CPU and power supply makers have recently moved toward higher efficiency, power demands of GPUs have continued to rise, so the video card may be the biggest electricity user in a computer.[11] [12] Although power supplies are increasing their power too, the bottleneck is due to the PCI-Express connection, which is limited to supplying 75 W.[13] Nowadays, video cards with a power consumption over 75 watts usually include a combination of six pin (75W) or eight pin (150W) sockets that connect directly to the power supply to supplement power. ManufacturersTwo types of manufacturers must be distinguished: GPU and IGP Manufacturers
Video Card Manufacturers
See also: List of defunct graphics chips and card companies Graphics APIsDue to the difficulties working with video cards at a programming level, interfaces which abstract the complexity and diversity of the graphic card primitives appeared. Some major ones include:
Graphics techniques
Some of the most frequently used effects for enhancing the perceived quality of the output of graphics cards include the following:
See also
References
External linksWikimedia Commons has media related to:
Manufacturers
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