Empire: Total War (commonly abbreviated as E:TW) is an upcoming 2009 real-time tactics and turn-based strategy in the Total War video game series that is being developed by Creative Assembly and published by Sega. Sega officially announced Empire: Total War on August 22, 2007[3]. Empire: Total War is scheduled for release on February 3, 2009 in United States, and February 6, 2009 in United Kingdom and Pal territories[2].
GameplayEmpire: Total War is about exploration, conquest, founding of colonies and fighting wars away from home. The game's timeline spans from 1700 to the early 1800s[4], in which you direct your nation to dominate Europe, North Africa, the Americas, the Indies, and the Indian subcontinent.[5] The player will use both complex strategies on the campaign map as well as command battalions on the battlefield—both on land and sea. The game will feature gameplay correlating with that of the previous games in the Total War series, but with major additions to the campaign map and battlefield. Campaign mapThe previous title's diplomacy and military AI have been given major changes and have been completely refined. "Whereas the diplomatic and military AI in previous Total War games were separate entities, leading to some curious international actions, they have now been unified, which should result in more realistic diplomatic relations: more useful alliances and complex treaties"(Ferguson.J ,PC Gamer UK, June 2008)[6]. There are also new systems in place to draw armies out of cities, by the inclusion of barracks and mills outside the city walls to defend. The new animated campaign map features a huge cast of charactersverification needed, and shows every single building and upgrade, rather than just the cities, castles and docks of previous games. Players can cut off supply lines, trade, docks and industry without tackling the main city.[6] The auto-management system is improved along with the advice system, and the game itself will feature better tutorials that make the game easier to learn. There will also be an added focus on managing unrest in the player's empire, and the degree to which the player expands or denies political freedom to the population.[5] Armies and fleets can now be constructed around the generals and admirals. Units that you want built will be constructed at the nearest possible place and move to join up with their leader.[6] It is also confirmed that changes in government may occur during the campaign as the rise of democracy becomes an issue in this time period. For instance, the United States may only come into existence if the rulers of that area are unable to maintain social order. Another example is the French Revolution that may occur if the people of France (or any Faction in the game) are no longer satisfied with their sovereign. Factions will also have a varying number of objectives such as establishing successful colonies, trade routes and dominance in certain regions as victory conditions.[6] Queens are now portrayed to reflect the influences of historical characters such as Catherine the Great. Colonies can now be established, and it depends on whether it is made in the wilderness of the Americas, or upon the existing infrastructure of India. While religion no longer plays a central role as in Medieval 2, it is still important in helping bring under control newly captured regions and in defining to some degree diplomatic relations between nations. While in previous Total War titles army movements were restricted to tiles, in Empire: Total War army movement is completely free-form. The game also enables the player to establish taxes separately for nobles, burghers and peasants, and this can have several effects. Rebellions and revolutions will occur, and are influenced by the form of government in place. When a revolution occurs, the player can opt to side with the rebellious forces or the loyalist troops. The type of government installed by the player in his faction will determine how other factions view the player and will influence their diplomatic relations. FactionsThere will be around 50 factions in the game, with 12 playable from the beginning[7]. These factions have been confirmed as: Playable factions
Other factionsFeaturesEmpire: Total War will feature a new game engine as well as 3D naval battles, a feature new to the series, as well as large land battles with musketeers, cavalry and artillery. Buildings and structures can be garrisoned, as well as being destructible, and there is a plethora of new formations and strategies to be mastered. Players can change the form of government of their empire from an absolute monarchy, constitutional monarchy, and republic.[6] The game will feature a full host of historical figures including Peter I of Russia, Duke of Marlborough and Charles XII of Sweden.[4] The game will feature a tech tree for the first time in the series, that will allow players to research pure technologies as well as construct and upgrade buildings. One can infiltrate his opponent's universities and acquire their technologies, which can save much money and time. Players can choose to focus on a whole host of different technologies that give units new abilities on the battlefield, allow your artillery to develop new types of ordnance, improve ships' sailing and fighting performance. Other technologies will develop your economy and enable new buildings and infrastructure, and others will advance the educational level of your nation and speed up future research. As an example, this will offer players better infantry which can reload and fire faster, form up into different formations more quickly. As technology advances, this will be reflected in the bayonets used, ranging from plug bayonets, which prevent firing, to socket bayonets which do not interfere with loading, aiming, and firing. Players can also advance to a level where they can begin to use primitive gunpowder mines, which are unreliable but still quite deadly, and can be triggered by the player. [10] Improvements to AI: At the 2008 Leipzig Games Convention, Creative Assembly revealed several new features of the AI in a battle between British and Prussian troops using a demo of the game, where the British forces were controlled by AI, and the Prussians by one of the game developers. The battle showed that tactical decisions taken by the AI during a battle will depend on the strategic importance of the ground or settlement being fought over. For instance, during the battle, the British did not view the settlement they were defending to be of great importance, and therefore the AI tried to ensure that losses were not unnecessarily high. During the battle, Prussian reinforcements arrived, altering the balance of the battle to their favor, and prompting the British to withdraw from the town to avoid too many casualties. Withdrawals are also far more organized as the AI uses rear guard units that may occupy strategic buildings to slow down pursuing enemies and ensure the safe retreat of the army The naval battles feature:
The battles on land have been given a makeover too:
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