C# (see section on name, pronunciation) is an object-oriented programming language developed by Microsoft as part of the .NET initiative and later approved as a standard by ECMA (ECMA-334) and ISO (ISO/IEC 23270). Anders Hejlsberg leads development of the C# language, which has a procedural, object-oriented syntax based on C++ and includes influences from aspects of several other programming languages (most notably Delphi and Java) with a particular emphasis on simplification. Design goalsThe ECMA standard lists these design goals for C#:
HistoryDuring the development of .NET, the class libraries were originally written in a language/compiler called Simple Managed C (SMC).[2][3][4] In January 1999, Anders Hejlsberg formed a team to build a new language at the time called Cool.[5] By the time the .NET project was publicly announced at the July 2000 Professional Developers Conference (PDC), the language had been renamed C# and the class libraries and ASP.NET runtime had been ported to C#. C#'s principal designer and lead architect at Microsoft is Anders Hejlsberg, who was previously involved with the design of Visual J++, Borland Delphi, and Turbo Pascal. In interviews and technical papers he has stated that flaws in most major programming languages (e.g. C++, Java, Delphi, and Smalltalk) drove the fundamentals of the Common Language Runtime (CLR), which, in turn, drove the design of the C# programming language itself. Some argue that C# shares roots in other languages.[6] Features
By design, C# is the programming language that most directly reflects the underlying Common Language Infrastructure (CLI). Most of C#'s intrinsic types correspond to value-types implemented by the CLI framework. However, the C# language specification does not state the code generation requirements of the compiler: that is, it does not state that a C# compiler must target a Common Language Runtime (CLR), or generate Common Intermediate Language (CIL), or generate any other specific format. Theoretically, a C# compiler could generate machine code like traditional compilers of C++ or FORTRAN; in practice, all existing C# implementations target CIL. C# differs from C and C++ as much as it resembles Java, including:
Common Type system (CTS)C# has a unified type system. This unified type system is called Common Type System (CTS). A unified type system implies that all types, including primitives such as integers, are subclasses of the Categories of Data TypesCTS separates datatypes into two categories:
While value types are those in which the value itself is stored by allocating memory on the stack, reference types are those in which only the address to the location where the value is present, is stored. Value types include integers (short, long), floating-point numbers (float, double), decimal (a base 10 number used for financial calculations), structures, enumerations, booleans and characters while reference types include objects, strings, classes, interfaces and delegates. User-defined Data TypesC# also allows the programmer to create user-defined value types, using the Type Casting in C#Type casting is the process of converting a value belonging to a particular data type (or instance) to another. Example: using System; class Employee { } class ContractEmployee : Employee { } class CastExample5 { public static void Main () { Employee e = new Employee(); Console.WriteLine("e = {0}", e == null ? "null" : e.ToString()); ContractEmployee c = e as ContractEmployee; Console.WriteLine("c = {0}", c == null ? "null" : c.ToString()); } } Here, the element Certain datatypes are incompatible for type casting. For example, an integer value cannot be type-casted into a string though the converse is possible. With regard to user-defined data types, the compiler allows all kinds of type-casting. However, a Boxing and UnboxingBoxing and unboxing are two new concepts introduced in C#. Boxing is the method used to convert a value type into a reference type. Example: int foo = 42; // Value type... object bar = foo; // foo is boxed to bar. Unboxing is the method used to convert a reference type into a value type. Example: int foo = 42; // Value type. object bar = foo; // foo is boxed to bar. int foo2 = (int)bar; // Unboxed back to value type. Boxing and unboxing become important when value types are put into a collection class or taken out of a collection class. Features of C# 2.0New features in C# for the .NET SDK 2.0 (corresponding to the 3rd edition of the ECMA-334 standard) are:
file1.cs: public partial class MyClass { public MyClass() { // implementation } } file2.cs: public partial class MyClass { public void SomeMethod() { // implementation } }
// Method that takes an iterable input (possibly an array) and returns all even numbers. public static IEnumerable<int> GetEven(IEnumerable<int> numbers) { foreach (int i in numbers) { if (i % 2 == 0) yield return i; } } public void Foo(object parameter) { // ... ThreadPool.QueueUserWorkItem(delegate { // anonymous delegates have full access to local variables of the enclosing method if (parameter == ...) { // ... } // ... }); }
string status = string.Empty; public string Status { get { return status; } // anyone can get value of this property, protected set { status = value; } // but only derived classes can change it }
Nullable types received an eleventh-hour improvement at the end of August 2005, mere weeks before the official launch, to improve their boxing characteristics: a nullable variable which is assigned null is not actually a null reference, but rather an instance of int? i = null; object o = i; if (o == null) Console.WriteLine("Correct behaviour - runtime version from September 2005 or later"); else Console.WriteLine("Incorrect behaviour - pre-release runtime (from before September 2005)"); When copied into objects, the official release boxes values from
object nullObj = null; object obj = new Object(); return nullObj ?? obj; // returns obj The primary use of this operator is to assign a nullable type to a non-nullable type with an easy syntax: int? i = null; int j = i ?? 0; // Unless i is null, initialize j to i. Else (if i is null), initialize j to 0. Features of C# 3.0C# 3.0 is the current version, and was released on 19 November 2007 as part of .NET Framework 3.5. It includes new features inspired by functional programming languages such as Haskell and ML, and is driven largely by the introduction of the Language Integrated Query (LINQ) pattern to the Common Language Runtime.[10]
public static class IntExtensions { public static void PrintPlusOne(this int x) { Console.WriteLine(x + 1); } } int foo = 0; foo.PrintPlusOne();
C# 3.0 was unveiled at the 2005 Professional Developers Conference.[14] It is not currently standardized by any standards organisation, though it is expected that it will eventually become an ECMA and then ISO standard, as did its predecessors. Microsoft has emphasized that the new language features of C# 3.0 will be available without any changes to the runtime. This means that C# 2.0 and 3.0 will be binary-compatible (CLI implementations compatible with 2.0 are able to run 3.0 applications directly). Although the new features may only slightly change simple in-memory queries, such as PreprocessorC# features "preprocessor directives"[15] (though it does not have an actual preprocessor) based on the C preprocessor that allow programmers to define symbols but not macros. Conditionals such as Code CommentsC# utilizes a double forward slash ( public class Foo { // a comment public static void Bar(int firstParam) {} //Also a comment } public class FooBar { /* a comment */ public static void BarFoo(int firstParam) {} /* Also a comment */ } Multi-line comments can also be indicated by a starting forward slash/asterisk ( public class Foo { /* A Multi-Line comment */ public static void Bar(int firstParam) {} } XML documentation systemC#'s documentation system is similar to Java's Javadoc, but based on XML. Two methods of documentation are currently supported by the C# compiler. Single-line comments, such as those commonly found in Visual Studio generated code, are indicated on a line beginning with public class Foo { /// <summary>A summary of the method.</summary> /// <param name="firstParam">A description of the parameter.</param> /// <remarks>Remarks about the method.</remarks> public static void Bar(int firstParam) {} } Multi-line comments, while defined in the version 1.0 language specification, were not supported until the .NET 1.1 release.[16] These comments are designated by a starting forward slash/asterisk/asterisk ( public class Foo { /** <summary>A summary of the method.</summary> * <param name="firstParam">A description of the parameter.</param> * <remarks>Remarks about the method.</remarks> */ public static void Bar(int firstParam) {} } Note there is some stringent criteria regarding white space and XML documentation when using the forward slash/asterisk/asterisk ( This code block:
/**
* <summary>
* A summary of the method.</summary>*/
produces a different XML comment than this code block[17]:
/**
* <summary>
A summary of the method.</summary>*/
Syntax for documentation comments and their XML markup is defined in a non-normative annex of the ECMA C# standard. The same standard also defines rules for processing of such comments, and their transformation to a plain XML document with precise rules for mapping of CLI identifiers to their related documentation elements. This allows any C# IDE or other development tool to find documentation for any symbol in the code in a certain well-defined way. Future development
Future versions of C# are under development, though their exact specification is not finalized. It will feature enhanced support for Reflection as well as an enhanced Microsoft Office interop library. It will also integrate with the Dynamic Language Runtime and allow C# to call into code written in DLR-based languages (such as IronPython and IronRuby) using a syntax similar to what C# uses for CLR methods and objects. The LibrariesThe C# specification details a minimum set of types and class libraries that the compiler expects to have available and they define the basics required. In practice, C# is most often used with some implementation of the Common Language Infrastructure (CLI), which is standardized as ECMA-335 Common Language Infrastructure (CLI). Hello world exampleThe following is a very simple C# program, a version of the classic "Hello world" example: class ExampleClass { static void Main() { System.Console.WriteLine("Hello, world!"); } } The effect is to write the following text to the output console: Hello, world! Each line has a purpose:
class ExampleClass
Above is a class definition. Everything between the following pair of braces describes static void Main() This declares the class member method where the program begins execution. The .NET runtime calls the System.Console.WriteLine("Hello, world!"); This line writes the output. StandardizationIn August, 2000, Microsoft Corporation, Hewlett-Packard and Intel Corporation co-sponsored the submission of specifications for C# as well as the Common Language Infrastructure (CLI) to the international standardization organization ECMA. In December 2001 , ECMA released ECMA-334 C# Language Specification. C# became an ISO standard in 2003 (ISO/IEC 23270:2006 - Information technology -- Programming languages -- C#). ECMA had previously adopted equivalent specifications as the 2nd edition of C#, in December, 2002. In June 2005, ECMA approved edition 3 of the C# specification, and updated ECMA-334. Additions included partial classes, anonymous methods, nullable types, and generics (similar to C++ templates). In July 2005, ECMA submitted the standards and related TRs to ISO/IEC JTC 1 via the latter's Fast-Track process. This process usually takes 6-9 months. CriticismPerformanceC# programs, like all programs written for the .NET and other virtual machine environments such as Java, tend to require more system resources than functionally similar applications that access machine resources more directly.[19][20] PlatformMicrosoft's current .NET implementation is only available on Windows, though this relates more to the availability of some non-standard libraries developed by Microsoft, rather than the C# language itself. There are other environments that support C# programs on Windows, Linux, BSD or Mac OS X, and while some provide a complete implementation of the C# language and CLI, none provide a complete implementation of every library available from Microsoft. See Mono[21] and DotGNU[22] In November of 2002 Microsoft released a 1.0 CLI implementation that worked on Free BSD and Mac OS X 10.2, but the next versions were only made available on Windows. LicensingAlthough the C# language definition and the CLI are standardized under ISO and ECMA standards, the CLI is only a part of Microsoft's Base Class Library, which also contains non-standardized classes that are used by many C# programs (some extended IO, User Interface, Web services, ...). Furthermore, parts of the BCL have been patented by Microsoft,[23][24] which may deter independent implementations of the full framework, as only the standardized portions have RAND protection from patent claims. ImplementationsThe de facto standard implementation of the C# language is Microsoft's C# compiler, Visual C#. Alternative C# compilers are:
Language nameThe name "C sharp" was inspired from musical notation where a sharp indicates that the written note should be made a half-step higher in pitch.[25] This is similar to the language name of C++, where the ++ symbol indicates that a variable should be incremented by 1. Due to technical limitations of display (fonts, browsers, etc.) and the fact that the sharp symbol (♯, U+266F, MUSIC SHARP SIGN) is not present on the standard keyboard, the Number sign (#, U+0023, NUMBER SIGN) was chosen to represent the sharp symbol in the written name of the programming language.[26] This convention is reflected in the ECMA-334 C# Language Specification.[27] However, when it is practical to do so (for example, in advertising or in box art[28]), Microsoft will use the intended musical sharp symbol. The "sharp" suffix has been used by a number of other .NET languages that are variants of existing languages, including J# (Microsoft's implementation of Java), A# (from Ada), and F# (presumably from System F, the type system used by the ML family).[29] The original implementation of Eiffel for .NET was called Eiffel#, a name since retired since the full Eiffel language is now supported. The suffix is also sometimes used for libraries, such as Gtk# (a .NET wrapper for GTK+ and other GNOME libraries), Cocoa# (a wrapper for Cocoa) and Qt# (a .NET language binding for the Qt toolkit). See alsoEnvironments and tools
Related languagesComparisonsReferences
External linksWikibooks has a book on the topic of
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