DescriptionTo store matte information, the concept of an alpha channel was introduced by A. R. Smith in the late 1970s, and fully developed in a 1984 paper by Thomas Porter and Tom Duff.[1] In a 2D image element which stores a color for each pixel, an additional value is stored in the alpha channel containing a value ranging from 0 to 1. A value of 0 means that the pixel does not have any coverage information and is fully transparent; i.e. there was no color contribution from any geometry because the geometry did not overlap this pixel. A value of 1 means that the pixel is fully opaque because the geometry completely overlapped the pixel. If an alpha channel is used in an image, it is common to also multiply the color by the alpha value, in order to save on additional multiplications during the compositing process. This is usually referred to as premultiplied alpha. Thus, assuming that the pixel color is expressed using RGB triples, a pixel value of (0.0, 0.5, 0.0, 0.5) implies a pixel which is fully green and has 50% coverage. (Explanation: The RGB values are the first three values, (0, 0.5, 0) and the alpha value is the fourth, 0.5. If the color were fully green, its RGB would be (0, 1, 0). Since this pixel is using a premultiplied alpha, all of the RGB values in the ordered triplet (0, 1, 0) are multiplied by 0.5 and then the alpha is added to the end to yield (0, 0.5, 0, 0.5). ) With the existence of an alpha channel, it is then easy to express useful compositing image operations, using a compositing algebra defined in the Duff and Porter paper. For example, given two image elements A and B, the most common compositing operation is to combine the images such that A appears in the foreground and B appears in the background; this can be expressed as A over B. In addition to over, Porter and Duff defined the compositing operators in, out, atop, and xor (and the reverse operators rover, rin, rout, and ratop) from a consideration of choices in blending the colors of two pixels when their coverage is, conceptually, overlaid orthogonally: The over operator is, in effect, the normal painting operation (see Painter's algorithm). The in operator is the alpha compositing equivalent of clipping. As an example, the over operator can be accomplished by applying the following formula to each pixel value: where Co is the result of the operation, Ca is the color of the pixel in element A, Cb is the color of the pixel in element B, and αa and αb are the alpha of the pixels in elements A and B respectively. If it is assumed that all color values are premultiplied by their alpha values (ci = αiCi), we can rewrite this as: where However, this operation may not be appropriate for all applications, since it is not associative ( i.e. it matters whether you first add object A and then object B or first B and then A. For example when building a picture from 3 color-channels it should not take effect in which order you add them, but with this non-associative version it would.). The associative version of this operation is very similar; simply take the newly computed color value and divide it by its new alpha value, as follows: Image editing applications that allow reordering of layers generally prefer this second approach. Alpha blendingAlpha blending is a convex combination of two colors allowing for transparency effects in computer graphics. The value of The value of the resulting color when color The alpha component may be used to blend to red, green and blue components equally, as in 32-bit RGBA, or, alternatively, there may be three alpha values specified corresponding to each of the primary colors for spectral color filtering. Alpha blending is natively supported by these operating systems/GUIs:
Other transparency methodsAlthough used for similar purposes, transparent colors and image masks do not permit the smooth blending of the superimposed image pixels with those of the background (only whole image pixels or whole background pixels allowed). A similar effect can be achieved with an 1-bit alpha channel, as found in the 16-bit RGBA Highcolor mode of the Truevision TGA image file format and related TARGA and AT-Vista/NU-Vista display adapters' Highcolor graphic mode. This mode devotes 5 bits for every primary RGB color (15-bit RGB) plus a remaining bit as the "alpha channel". ReferencesSee also
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