The 1990s were a decade of innovation in video gaming. It was a decade of transition from pixels to full fledged 3D graphics and gave rise to several genres of video games including, but not limited to, the first person shooter and real time strategy game. Handheld gaming began to become more popular throughout the decade, thanks in part to the release of the Nintendo Gameboy. Arcade games, although still relatively popular in the early 1990s, begin a decline as home consoles become more popular.
Consoles of the 1990sFourth generation consolesStarting in 1987 and ending in 1996, the fourth generation of video game consoles consisted primarily of games and systems programmed for the 16-bit era. During this generation, 2D graphics had improved over the previous generation and experimentation began to occur with 3D graphics, although 3D games were more prevalent on the PC at the time. The fourth generation also was the first time compact discs were considered a viable port for video game retail sales with the Phillips CDi. Some of the most notable systems released during this generation were the Super Nintendo Entertainment System (1990), the Sega Mega Drive/Genesis (1988), and the Neo Geo (1990).1 Nintendo's Game Boy was also released during the fourth generation, which would later become the most popular series of handheld gaming systems during the 1990s.2 A rivalry between Sega and Nintendo occurred during this generation, starting the first ever console war. Fifth generation consolesApproximately starting in 1993 and ending in 2002, the fifth generation of video games are most widely known to be the 32/64 bit era and for being the transition period for video games to evolve into the third dimension. The Nintendo 64 (1996), Sony PlayStation (1994), and Sega Saturn (1994) are considered to be the big three gaming systems of this generation. With the introduction of the PlayStation and Saturn, compact discs (CDs) began to replace cartridges however the Nintendo 64 remained loyal to them due to the load times on CDs at the time and became one of the last cartridge based systems in mass production. Introduction of 3D environments and polygonsSaid to be one of the most revolutionary video games, Super Mario 64 was praised for how it took to 3-D environments of wide open spaces and graphics at the time.3 Many games that moved onto 3-D also tried to mimic Mario's success. Instead of pixels, polygons became a standard sight to be in video games from then on as they looked more lifelike when programmed into the right shapes. Lara Croft of the Tomb Raider series became the first video game sex symbol, becoming a recognisable figure in the entertainment industry throughout the late 1990s. Rise of the first-person shooterThe first-person shooter (FPS) typically features the player as the protagonist. Most often the player does not see the face of who they are playing, but will always see the weapon of choice located in the players hand in the lower left or right hand corner. FPS are usually violent and feature blood and gore, which as sparked controversy from parent groups. With the introduction of the fifth generation of games, 3-D graphics become the standard by end of decade. Although FPSs had been some of the first games to become 3-D. Doom (1993) bursts onto the world scene and instantly popularizes the FPS genre, and even how games are played, as Doom is among the first games to feature multiplayer capabilities. It is not until Quake (1996), however, that game developers begin to take multiplayer features into serious consideration when making games. Half-Life (1998) features the next evolutionary step in the genre with continual progression of the game (no levels in the traditional sense) and an entirely in-person view, and becomes one of the most popular computer games in history. Online gaming developsMassively multiplayer online role-playing games (MMORPG) see their entrance into the computer game world in the 1990s with Ultima Online in 1997. Ultima Online provided a core idea of what later MMORPGs would become. The game featured a massive continent on which players could interact with others from around the world, kill mythical creatures, and cast spells. In its early years the MMORPG didn't gain widespread popularity, not until EverQuest and Asheron's Call debuted in 1999. MMORPGs would become a common form of social interaction in the 2000s.4 Lag became a notable problem to MMORPGs; depending on your connection speed, the number of players on at one time, or if the servers were experiencing problems, lag remained a common complaint for MMORPG players.5 Live action and interactive moviesIn the early-to-mid 1990s, several video game developers experimented with plot twists and providing alternative storylines and endings into their games. They even went as far as to film live action scenes and scripted popular actors to play the parts. Night Trap, released in 1992, was highly acclaimed for implementing live action scenes into video games and later the Wing Commander series dove into live action as well. Wing Commander IV: The Price of Freedom was given an unheard of budget of US$12 million and starred Mark Hamill of Star Wars fame. The Wing Commander series was known for providing several alternate endings depending on how the player followed the story and interacted with the characters. Best-selling video games of the 1990s
This is a list of video games that were released in the 1990s and have sold over five million copies.
Other
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