1958 in video gaming
This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "1958_in_video_gaming"
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            List of years in video gaming       (table)
 1948 .  1949 .  1950 .  1951  . 1952  . 1953  . 1954 
1955 1956 1957 -1958- 1959 1960 1961
 1962 .  1963 .  1964 .  1965  . 1966  . 1967  . 1968 
Related time period  or  subjects
 1955 . 1956 . 1957 - 1958 - 1959 . 1960 . 1961 
 1920s . 1930s . 1940s -1950s- 1960s . 1970s . 1980s 
 19th century . 20th century . 21st century 
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Tennis for Two was a computer game developed in 1958 on an oscilloscope which simulated a game of tennis or ping pong. It was created by William Higinbotham. It was the predecessor of Pong, one of the most widely recognized video games as well as one of the first. Unlike Pong and similar early games, Tennis for Two shows a simplified tennis court from the side instead of a top-down perspective. The ball is affected by gravity and must be played over the net. The game was controlled by an analog computer and "consisted mostly of resistors, capacitors and relays, but where fast switching was needed – when the ball was in play – transistor switches were used".

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